Wow, confusing. I scrolled down the cavalier.x file, and towards the bottom, it said that the file it was looking for was troyer.jpg. I changed it to cavalier.jpg, and it messed up the hubs. They looked distorted. Put the original cavalier.x file back in the folder, and it looked fine. So it is getting the hubs and rim color from the troyer.jpg file. On the Troyer.psd template, there is a spot for rim color, but it only changes the hub. It picks the rim color somewhere around the hub. See my pic where I added silver. It picks the rim color somewhere within that area. If that's not there, it picks the dark blue color from the mask. The window nets are still not showing up, but I give up after tracking this one down.
So basically when you're painting a Cavalier, you have to change the rim color in the Troyer. Argh.
[attachment deleted by admin]