Tommy, any time I've ever had an issue like this, I've always merged another model into the scene that has the material working just how I want it, then use the eyedropper tool to 'borrow' the settings from a good known window into an 'empty' material ball, then drag that new ball onto my material in the scene. Just make a copy of your scene before you start so it doesn't mess up your work if you go another direction.